A Midlet application for GIF Animation

import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;

public class GIFDemo extends MIDlet {

private boolean boolMotion=false;
private int iX=10,iY=60;

Display mDisplay;
Thread th;

public void destroyApp(boolean unconditional){}

public void pauseApp() {}

public void startApp() {
mDisplay = Display.getDisplay(this);

final MyCanvas can = new MyCanvas();

mDisplay.setCurrent(can);
}

}

import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;

public class MyCanvas extends Canvas implements Runnable {
Image img[]=new Image[3];
public MyCanvas() {
try {
img[0]=Image.createImage("/img1.png");
img[1]=Image.createImage("/img2.png");
img[2]=Image.createImage("/img3.png");

}catch(Exception e){}

Thread th=new Thread(this);
th.start();

}

//Display GIF image
public void paint(Graphics g) {
g.drawImage(img[imgIndex],0,0,g.TOP|g.LEFT);
}

//Handling keyEvents
protected void keyPressed(int keyCode) {

}

public void run() {
while(true) {
imgIndex++;
imgIndex%=3;
try {
Thread.sleep(500);
}catch(Exception e){}
}
}

}

2 comments:

  1. Hi
    i m j2me developer, and working on mobile games. Was surfing about animation techniques in j2me and came across your blog. Since actual gif animtion is not possible, developer/designer uses tools like Motion Welder which makes complex animation real simple, and works on the similar techniques as you wrote, but hiding all the inner complexity.
    Generally developer uses clipped images, and Motion Welder helps you to create complex animation out of it..

    ReplyDelete

 

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